#include "Balle.h"

Balle::Balle(float x, float y)
	:Sprite("Balle.bmp", x, y)
	, radius(16)
{	
	this->SetPosition(x, y);
}

Balle::~Balle()
{
	delete this;
}

void Balle::Update(double dt)
{
	Sprite::Update(dt);

	
}

void Balle::Draw(ID3DXSprite& sprite)
{
	Sprite::Draw(sprite);
}

